3D modeling is a lot of work
Oct. 29th, 2004 11:41 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Ahhh!! I've been modeling for so long. From the time I got home from lab (well a little after - I played La Pucelle for maybe 30-45 minutes) until Video Game Club, and then from after Chris and I left around 10 to 1:30 last night, I've been working on my face model for my elf! And then this morning after I ate breakfast around 10 I've been working on it, this is my progress:

(FYI this was created using Hash Animation Master 2003, a spline-based modeling program)
It's been a lot of work and it doesn't really look like much (yes many of you are probably like "THAT took her that much time??" If you've never modeled before it does look like that! But really, it's a lot of work. If I didn't spend as much time as I did on it, I probably would have broken spline rules and her face would be REALLY lumpy, it's a little bad around the chin-area (might not be apparent in this picture, not sure) but I still have a lot of work to do on it anyways :( but this is good, it's due wednesday and I've done a lot :D hopefully this weekend I can get even more done, maybe finish it, since it's due Wednesday and it would be nice to not have to worry about it (and maybe show it to Alex or Jasper to ask if there's anything else I should do...)
Ok time to take a shower and stuff :D

(FYI this was created using Hash Animation Master 2003, a spline-based modeling program)
It's been a lot of work and it doesn't really look like much (yes many of you are probably like "THAT took her that much time??" If you've never modeled before it does look like that! But really, it's a lot of work. If I didn't spend as much time as I did on it, I probably would have broken spline rules and her face would be REALLY lumpy, it's a little bad around the chin-area (might not be apparent in this picture, not sure) but I still have a lot of work to do on it anyways :( but this is good, it's due wednesday and I've done a lot :D hopefully this weekend I can get even more done, maybe finish it, since it's due Wednesday and it would be nice to not have to worry about it (and maybe show it to Alex or Jasper to ask if there's anything else I should do...)
Ok time to take a shower and stuff :D
no subject
Date: 2004-10-29 04:08 pm (UTC)no subject
Date: 2004-10-29 06:38 pm (UTC)Good job :)
WOW! O_O
Date: 2004-10-29 08:47 pm (UTC)no subject
Date: 2004-10-29 09:07 pm (UTC)no subject
Date: 2004-11-02 03:15 pm (UTC)After asking Chris what "skinning" was, he told me that that's something you do in polygon based modeling as opposed to spline based. We'll learn how to texture the skin and whatnot... I think in a different class (in the art department rather than the comp sci) I'll learn polygon-based modeling, skinning, and Maya and whatnot :D
no subject
Date: 2004-11-02 03:35 pm (UTC)no subject
Date: 2004-11-02 07:53 pm (UTC)no subject
Date: 2004-10-29 11:16 pm (UTC)no subject
Date: 2004-10-30 01:07 am (UTC)